HA10 Task 1 – Audience Theory

In this task I will be using the uses & Gratification theory to help analyse the response from my previous assignments for the game star wars battlefront.


The uses and gratification theory is an approach to see how the audience is using media Texts and Why. This theory believes that the audience is attracting to the media which are useful or provide them with gratification. For example, the audience from star wars battlefront probably use the media as a use of gratification because it provides then of pleasure and bit of satisfaction and probably pride when earning achievements and completing missions on the game.  The audience in this theory is usually an active audience which means the audience is actively involved in determining what media they engage with and how. 

Basically, the audience has the power and the producers do not, the audience is not being duped by the media and the audience is free to choose which media and reject the media of their choice. For instance, the audience for Star wars is not being made to play this game, in fact according to the response of the audience they actually play this game because it is what their friends are choosing for their gratification. The gratification and uses theory is the complete opposite of the effect theory which states that the media can affect society and how the society affects the media. 
The gratification theory states that the audience uses the text of the media the way that they want to use it. In fact it even states that the audience even uses the media to help gratify some issues such as using the media for diversion which means the audience is using the media to help escape real life and using the media to relax and pass the time. 
The audience who play star wars battlefront uses the game for diversion because playing video games is a great way to escape from your surroundings and everything that is going on around you. 


Some of the audience uses the media for their own personal relationships with friends and family for instance using the media to find out information so you are able to talk to your friends about it in a conversation. Media also allows the user to identify who they are and have Surveillance, this means the media allows the audience to watch the news and find out what is happening in the world, just by using the media. 


The theory also believes the media also helps the audience with sexual stimulation, learning, emotional satisfaction, relaxation and help with their issues of aggression and violence. For instance the theory suggests that violent images can be helpful than harmful and video games which allow the audience to use violence is less likely to commit violent acts in real life. I think the audience for star wars battlefront uses the game to stratify many needs according to the theory. For instance they probably use the game to have diversion from the real world and be able to relax, using the game to help with issues of aggression and violence which I’ve just mentioned because even though Star wars battlefront does not have extreme violence and gore it has enough violence to stratify the audience. 


All these different needs and wants for different gratification is broke down into different sort of needs for instance there is cognitive needs, effective needs, personal integrative needs, social integrative needs and tension free needs. I am now going to explain each individual need and I am then going to explain which one the audience for Starwars battlefront is.



 Cognitive needs - These people use media for knowledge and information. In order to get this knowledge and information they will watch news to satisfy the need, search questions on Google or the internet, they make use of these to gain more knowledge in basically no time at all.

Effective Needs - These people use the media to satisfy their emotional needs, in order to have satisfaction of this need the audience can watch the news or go on a social media such as Facebook which expresses the moods of other people.
Personal Integrative Needs - These people use the media to build up their self-esteem for instance they might use a social media such as Facebook to help reassure their status and gain credibility by getting 'likes' and 'comments.

Social Integrative needs - These people feel like they need to socialise with family, friends and relations through the media using websites such as Facebook and twitter to communicate and socialise. They do not need to meet up with their friends on the weekend etc. because they use this to satisfy their needs.

Tension free needs- These people use the social media to 'escape' real life problems to help relief their tensions for instance to do this they could watch TV, listen to radio or by reading a social media website like instagram.



Star wars battlefront is for effective needs, personal integrative needs, social integrative need and tension free needs. This is because the audience who play star wars will use the game to satisfy their emotional needs by achieving goals and feeling more satisfied with the media, although the audience also uses the game for their social integrative and tension free needs. 
For example the audience uses the game to  be social and communicate with other plays on the game from online mode although I have also noticed social integrative when the audience is talking to a group of friends about the game.  

The audience also uses the game for diversity, they want to escape real life and go in to the game. From my previous response’s I got feedback which expressed how when you play the game you think you are in Starwars because of the music and how the game is constructed. Being able to escape into the game helps the audience use the game to escape real life problems and to relief stress and tensions. 

I personally use this game to help gratify my social integrative needs and to be tension free simply because I usually play this game on the Xbox one when my friends visit. Starwars battlefront is the game I normally just play with a friend when we want to play a video game because the game is fun and not serious. For example If i wanted to play a serious game I usually play a game with a interesting story line like border lands or tomb raider but starwars simply does not have a story line so its a good game to play with friends simply for entertainment and to be able to escape reality.  

Image Links
https://torajoypatrick.wordpress.com/2013/11/22/uses-and-gratifications-theory/
https://sdsujms408su2011gp4.wikispaces.com/Overview
http://www.ibtimes.com/star-wars-battlefront-has-no-single-player-campaign-thats-shame-2056838