Introduction
In this task I am going to do primary qualitative, quantitative research and several audience profiling techniques to help test my theory. I am using online questionnaires as my main method to help collect responses for my primary research.Primary research
Quantitative Questionnaire
First, I began by creating a quantitative questionnaire for the game star wars: battlefront. I already had a basic idea of who the audience for my chosen game is because of the secondary research I did previously In HA8 Task 1. I decided to base this questionnaire on the results I found whilst doing the secondary research; I did this because I wanted to see if I got a feedback similar to my theory on the audience profile. For example by doing secondary research I released that star wars made their game gender divest to help attract females to the game although this did not work and the game is in fact played more by male's than it is females. Asking questions like this in my primary research will help 'Back up' the research I found whilst doing secondary methods. For the survey I used multiple choices instead of a text box because in the Quantitative methods you do not really want words as an answer, you want to know the Quantity of something. Here are my questions;
1) Are you Male or Female?
The first question I Asked the participants is 'are you Male or Female?’ This is a simple but effective question because it helps summaries if battlefront audience is mostly male or female. For example for this particular question my feedback came back that only 40% of my participants are female and the rest is 60% Male.
Even though only 10 participants answered my question, knowing that 40% of them are only female it makes it easier to estimate how many females play the game worldwide. Knowing this information means the female storm troopers did not attract more female players like star wars expected. The results came back that more males are playing the game than females; this back's up the research I found whilst doing secondary methods. For Instance Whilst doing secondary research I found out that star wars main audience is mainly male so they created female storm troopers, hoping it will help attract more female players. By doing both secondary and primary research I know that the storm troopers did not help attract more female audience, resulting in an audience profile of mostly male players.
2) What is your Age?
The second question I asked is 'what is your age?’ To get more realistic results I shared the questionnaire on social media so the questionnaire has more of a potential of being seen by a wider variety of ages. For example, If I only shared the questionnaire by email to my colleagues then the age range that see's the questionnaire are going to be similar but because I have a wide variety of friends on social media, young and old it is more likely that different age groups will answer my questionnaire. Having my questionnaire advertised to different age groups makes the results more 'true'. However you cannot always be certain with online questionnaires that the answer is actually a true answer because you cannot see the participant answering the questions so they could be dishonest and create a false feedback. For instance the participant could be a 30 year old male but answer that he is a 14 year old female, because the participant is behind a screen you can never be too sure.
To the right there is a graph presenting the feed back to this question. When analysing the results it was easy to notice that I had a wide variety of feedback. I had answers from participants aged 13 and younger to 35 years old. The most popular age was ages 14 - 22 years old. This means that 30% of the participants was aged 14 -22, this can help estimate how old the audience is for star wars: battlefront. Star wars target audience was children, teenagers and adults, from doing both primary and secondary research it has become clear that the players who usually play battlefront are teenagers and young adults. The result that 30% of players are aged 14 - 22, agrees with the theory that battlefront might be too challenging for young players and that is why only 10% of children aged 13 and younger have answered my questionnaire.
3) Did you ever play starwars: Battlefront online?
4) Do you think the game is casual?
5) Are you in employment or education?
The Fifth question I asked is "Are you in employment or education?” My results are 60% in education, 30% in employment and 10% doing both. This question is vital because it lets the researcher know several things about their participant. For example, A educated full time student will be earning a different income, know different knowledge and have different free time than you would do if you was working full time employment in a job. For instance, if the participant is a student in high school they are not earning any income, still in education and have free time after school/weekends. If most of the audience is in education that means they are young and will not have much money to spend on the game as they would do if they was working but they probably have more free time than someone in employment.
6) What Kind of gamer are you?
7) How often did you play Star wars battlefront?
8) Did you notice there was female storm troopers?
9) In a typical week, which of the following forms of transportation do you use? (check all that apply)
10) Did you ever watch the star wars films?
For the last question I decided to ask a question which I think is personally really important to this particular game.
Qualitative Questionnaire
I made a also qualitative questionnaire using the website 'survey monkey'. I made this questionnaire to get more in-depth answers to help with my audience profiling research. To do this I used a single text box for my questions so my participants can write about their answer instead of using a drop down box where they will have options. I wanted a single text box because I asked open ended questions so I wanted the participants to do an answer with more description than just 'Yes or No'.. Having more in-detailed answers will give me a more successful feedback which will result in a better conclusion on the audience profile for the game starwars: battlefront.
1) Are you Female Or Male?
The first question I asked is 'are you female or male'. This question is simple but really important to know about the audience. I Created the Questionnaire and shared it on social media so it has the potential off being seen by a wider audience. As you can see to the right I have had 5 respondents to my questionnaire. 3 of my respondents are male and the other 2 are female. This means that I have more male respondents than I do females, Just like I did in the Quantitative Questionnaire.
1) Are you Female Or Male?
2) Did you watch the star wars films before playing star wars battle front?
For my second Question i decided to ask if they watched the film before playing the game.
3) Do you think playing online is competitive?
4) Do you think the game is suitable for children, teens and adults to be playing together?
By reading through the feedback it became clear that basically all of my respondents do actually think the game is suitable to be played as a family but children are more likely to think its a boring game because its less likely they have seen the film's so they wont be as interested as star wars fans might be.
5) Do you prefer the missions or playing online & why?
6) How often did you play starwars: battlefront?
This question will help me get a better understatement on how long the game can keep its audience entertained for example if I asked 40 participants how often they play the game and most of them responded back with "Not that Often" It basically means that the game isn't keeping entertained enough for them to be playing the game "all the time.".
7) Would you say the game play is to casual or too difficult?
8) Do you think fans who love the star wars films are happy with the game?
Whilst looking at my feedback i could tell I had two different opinions. Some of my respondents thought that the game was a disappointment, more of a attack a clone sort of game and it didn't actually meet up to their expectations whilst other respondents disagreed and thought star wars lovers would like this game because the game has brought starwars back to the main-stream attention again. For instance, I never watched the films before playing the game although after playing the game I thought Id give starwars a chance and now I have watched the whole franchise.
9) What made you play this game? ( Is it your usual game genre)
I wanted to see what made them play this game, is it the usual type of games they go for?. Knowing how they found out about the game is really important. Here is here my feedback, 2 out 5 of my participants seen the game advertised on social media or on the tv whilst the other 3 Played the game because their friends were playing it. This means that starwars has been made popular by the social media and the 'social side' of the game. This could mean that teenagers are more likely playing this game with their friends rather than a adult playing the game on their own.
10) How old are you? Do you think this game is suitable for young players?
Audience Profile Research

Another benefit of doing a focus group is that you don’t have set questions; you are able to change the questions as you go along to try and make the research more effective. Another advantage of focus groups which I personally like is that in focus groups you are more likely going to get more in depth questions because the participants can talk as long as they want and be able to communicate with other participants which will give them motivation to explain their answers more in-depth and with more information. Below you can see my video which I personally did myself for instance I interviewed, recorded and I edited the video.
Underneath the video I am going to include, the questions as well as explanation of why I have asked them the certain questions and how it helps define the audience profile. Once I have finished explaining the feedback from the focus group I am going to explain the feedback from the online surveys.
All the writing in black is what I asked in the video. All the writing in Red is an explanation why I asked this question and why is it effective in audience profiling.
Intro: In this video I am going to e asking you questions to help define the audience profile for star wars battlefront. These questions will be about your demographics, psychographics, Geodemographics and other factors that I will consider whilst analysing the audience profile.
The reason why I am asking Questions about their demographics, psychographics, Geodemographics and other factors is because they all contribitute on profiling the video games audience.
Demographics = Demographics determine who the audience is. It explains their income and status.
Psychographics = Psychographics makes it easier why the audience is a certain way for instance psychographics looks into the personalities and the traits of the audience.
Geodemographics = Geodemographics principle is that there is every neighbourhood is different and holds different gamers. For example, someone in one neighbourhood could not have the same characteristics than in another neighbourhood.
Q1: The first question is about your demographics. Demographics describe who you are and what work you do. To define who you are and what work you do, what class best describes your income and your status?
Finding out what working class the majority of the audience is will help know what status the audience is and how much income they get. For instance someone who is working class will have a better income than lower-class. But someone who is working class also has a 'low' status and is for wages, in some way of manual labour.
Q2: Next, I want you to find the best psychographic which best suits your behaviour and your personality traits and why?
Knowing what psychographic the audience is, is really important simply because it will help game developers understand why their audience acts in a certain way. It is a study of the audience's personality, values, opinions, traits, life styles and more. For instance if the majority of the audience profile is Mainstreamers then they like being dominate but if the majority of the audience is strugglers then the audience has traits of buying alcohol and struggling with things they do.
Q3: Are you both from the same neighbourhood? Do you think people from a different location could still have similar characteristics than you? Does this affect the games you buy?
Demographics are based on two different principles; the first principle is that people who live in the same neighbourhood are meant to have more similar characteristics than people chosen from random locations. The second principle is that the neighbourhoods can be categorized by characteristics which the population contain. Any two neighbour hoods can be based in the same category for example if two different locations had the same people with similar characteristics then they will be put into the same category even though they are widely separated from each other. Knowing where the audience from is vital information for the audience profile.
Q4: I am now going to ask you a few questions
- What is your age?
Knowing the audience age is obviously important because it is vital to know what ages are playing the game so there are no inappropriate contents for an audience which could be too young. Knowing the age makes it easier to know how to advertise their products for instance if the game has only younger audience then they will make their advertisement more attractive for the younger players.
-What is your gender?
Knowing whether the majority of your audience is female or male is really important. For instance if the audience profile is mostly males the developers could try and make the game more gender diversity and try and attract more females. Females and males are usually (Not always) attracted to two different things, so knowing if your game is attracting a specific gender could say a lot about the game.
-What is your sexuality?
-What is your highest education?
Knowing the highest education of the audience will explain how 'smart' the audience is for instance someone with a diploma could understand more advanced words and more difficult control's than someone who left half-way in high school. Another reason why knowing the highest education is important because someone who has a higher education can get a more 'advanced' job which means earning more of an income, Although this isn't always guaranteed.
-What is your disposable income for a month?
Disposable income is basically the income they have left after they have paid all the bills. This income is usually what is spent on 'treats' for them self so for instance if the majority of the audience has a high disposable income and they like spending their money on games then they are more likely to spend more.
-What is your current life style & whets your desire lifestyle?
-What is your media interest?
-Whets your nationality?
-What are your buying habits?
Knowing your audiences buying habits explains what the audience spends their money on. For instance if there is a profile audience which the majority of them spends their money on clothes but a different audience buying habits is games then the audience profile with the buying habits of buying games is probably going to be buying a game whenever they have disposable income.
-What brands are you loyal too?